
My guest article on Zeroheight's blog covers what I consider to be universal best practices for building high quality Figma components. Some topics are worth future, more detailed blog posts about! Like this one about why frames are better than shape for getting good-looking alignment:

Other topics are things I've already covered in previous posts, like how you probably want to think twice about adding an on-click prototyping interaction to library components.
I link to a lot of Nathan Curtis' writing as "related reading" for many of these items. I'm incredibly grateful to him and others who share their wisdom online. I guess that's what I'm trying to do as well!
<a href="https://zeroheight.com/blog/10-common-component-architecture-mistakes-in-figma-design-systems/" class="button primary" style="padding:16px,0px; margin:auto; border-bottom:0px solid;">Read the guest article</a>
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